Brooklyn Sheets
Work Experience
UI Technical Artist
XDefiant was a free-to-play faction first-person shooter developed by Ubisoft and led by Ubisoft San Francisco studio.
Within my first few weeks at Red Storm, I used Ubisoft’s proprietary engine, Snowdrop, to support Ubisoft San Francisco. Beginning with front-end bug fixes, and localization. Soon after my team and I were entrusted with a large amount of the upcoming Faction and Weapon Mastery work.
UI Technical Artist
During my time at 343 Industries, I contributed in many areas of the UI. I had the pleasure of working with multiple teams including audio, game modes, monetization, and more.
UX Research
Engine Developer
For the betterment of the Snowdrop engine, I began research, investigating other node based game engines and tools to help guide improvements to Snowdrop.As more developers were needed, I transitioned into a tools developer position, where I was working within the C++ framework to edit UI widgets within the Snowdrop engine.
UX/UI Design & Artist
UI Technical Artist
Invincible: Guarding the Globe is a mobile squad RPG set in the Invincible universe. I supported the Ubisoft Barcelona Mobile team for four months as a UX Designer and Artist when their team required extra help.
My boss and I worked together to take their early designs to fleshed out wireframes and final art.
Junior Unity Developer
Road Code is a VR training module created for the Boys and Girls Club of America. It teaches the basics of safe driving and defensive driving, based on material provided by UPS.
Junior Unity Developer
TriMet is a public transit company in Portland, Oregon. This is a VR training module designed to train new light rail drivers. It helped teach drivers how to handle unexpected pedestrians and vehicle crossings, which couldn't be replicated safely in hands-on training. Especially along specific accident-prone areas on the rail since the tram tracks were accurately recreated for the module.





